In response to the theme of Observational Practises, I made a 3D moving scenery that presents the dramatic change of state from the viewer perspective using 3D modelling and voxel art technique.
By transforming the existing structure and space from photos of reality into a clean and simplified scenery, I was able to present the idea of the depth of space towards the audience, while also shifting existing objects into an imaginary world.
Similar themes are present in video game CONTROL (2019), in which environmental design focuses on the conflicts occurring within The Oldest House, where the daily objects and the surreal phenomenon share the same uneasy space.
CONTROL (2019), REMEDY ENTERTAINMENT
Image Reference of CONTROL: https://www.artstation.com/artwork/zAN3lD