Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Context

Antichamber (developed and published by (Demruth) Alexander Bruce, 2013) is a first-person puzzle game where the world changes based on your current observation. Some of the puzzles included a deformation of the space around you, and I wanted to experiment on that.

It’s kinda cool, to be honest.

Method

I want to create a sample demo in Unity where the floor moves dynamically around the player.

The outcome will be a demo where a third person character will be able to walk straight in a world that changes shape around him, featuring different experiences.

Response

I've created a little demo where a first person character can only walk straight, demo-ing how the environment can change shape around the character location.

At first, I wanted to use a third person character, but was unable to do so since Unity's standard assets didn't provide a third person character WITH A CAMERA. My solution to this, on the top of the first person character, was to add a second camera at the bottom corner left giving a better insight at what's happening.

I've made a total of 5 samples, all using the same modular script but with different features. I've also used the animation curve to add more flashy effects, especially on the last sample.

No body allowed!

About This Work

By Hizi
Email Hizi
Published On: 03/04/2019

academic:

play

mediums:

programmatic

scopes:

sketch

tags:

CPS, CPS Week 4, CPS Week 4 2019