Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

In response to the theme of Place, I made a tactical game level using unity and art resource from unity asset store. 

By building the level I showed that how environment can impact player’s tactics and actions. The obstacles are going to limit the movement of player. The traps are limiting the movement and making damage to player and enemies. The player will interact with environment to get benefits while limit enemies as much as possible to make tactic.

Similar work has been produced by video game Fire Emblem: Three Houses, which has a great level design and environment interactions.

Reference:

https://assetstore.unity.com/packages/3d/environments/dungeons/dungeon-low-poly-toon-battle-arena-tower-defense-pack-109791

https://assetstore.unity.com/packages/2d/gui/icons/64-flat-game-icons-36440

About This Work

By Ang Li (Leon)
Email Ang Li (Leon)
Published On: 25/03/2021

academic:

production

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other

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#CPS Week 4