Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Context

Cat Mario (developed by ちく(Chiku), 2007) is a frustrating 2D platformer game based on Super Mario Bros, where the player adventures through levels of deadly invisible and unpredictable traps in order to complete the game. The level design has been made to be stupidly difficult and can only be completed through trial and error.

Super Meat Boy (developed by Edmund McMillen and Team Meat, 2010) is a game similar to Cat Mario, a 2D platformer where the user is facing a hard level, but not impossible with no dirty tricks. The player has to try again and again, and is able to see its previous failures.

Method

I want to create a frustrating game prototype of 2D platformer genre in Unity whereby invisible traps and dirty visual and mechanic tricks are applied on the player, killing it and forcing it to try again and again.

Response

So my approach to this was to make a very small game prototype mostly using Unity assets, such as Standard Assets and ProBuilder.

I responded to the Tinkering theme, not by tinkering myself, but by creating a very frustrating prototype using several dirty tricks, so that the player is the one tinkering, iterating, and finding a solution.

As for who the player is, well.. I picked a random friend of mine to suffer!
 

Two of my friend played. The main video attached is the main describing exactly what I wanted to achieve.

Sata: https://www.youtube.com/watch?v=zOuhCc22Hv8

Thomas: https://www.youtube.com/watch?v=SwgWjHJJzL8

No body allowed!

About This Work

By Hizi
Email Hizi
Published On: 14/03/2019

academic:

play

mediums:

interactive, programmatic

scopes:

component work

tags:

CPS, CPS Week 2, Unity