In response to the theme of Time, I made a prototype in Unity exploring varying time specifically, where a bee flying around allows folliage to be created but only when it itself moves.
By doing so I showed that the bee and flowers are connected and without the movement of the bee, we wouldn't have a garden.
Similar work has been produced by Superhot Team, whose work Superhot explores this theme by freezing time when the player is stationary.
By Hayley Wilson
Email Hayley Wilson
Published On: 30/04/2021