Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

In response to the theme of Time, I made a prototype in Unity exploring varying time specifically, where a bee flying around allows folliage to be created but only when it itself moves.

By doing so I showed that the bee and flowers are connected and without the movement of the bee, we wouldn't have a garden.

Similar work has been produced by Superhot Team, whose work Superhot explores this theme by freezing time when the player is stationary.

About This Work

By Hayley Wilson
Email Hayley Wilson
Published On: 30/04/2021