Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

THEME
Time as material

METHOD
I intend to explore how our expectations of time can be subverted through animation.


CONTEXT
 


RESPONSE
I created two responses for this task: the first is the not-video above. We are so used to certain symbols of indicators of time (such as play and pause buttons) that we're caught heavily off guard when they don't work. As soon as we see the video interface, our brain already starts scrambling for expectation + context for what we're about to watch - even if there is nothing. Totally not clickbait.

The second response, the 'buffering ball', plays with the way we use context to expect movement and time. This one is really a video, I promise. https://vimeo.com/333492760

About This Work

By Katherine Wright
Email Katherine Wright
Published On: 01/05/2019