Method
3d Modelling, use of light and composition
Context
I used as a reference this article that talks about the use of light, shadows and composition to convey emotions in film. It is my interest to translate this into a game environment.
https://nofilmschool.com/2017/06/guide-how-use-light-communicate-emotion-film
Response
I use lightning and compositon to shape the environment and represent an internal feeling. I wish to translate this excercise into a game mechanic for my studio project.
Getting into my character description:
Name: Flary
Backstory: He is a flame that originated in Japan, his goal is to survive and find inner peace by joining an eternal flame. His own challenge is himself, I used the flame as a medium to represent an internal state due to it's volatility, and how the flame can change it's intensity depending on how it is treated and it's environment. His inner state of emotion is reflected on the intensity of the flame, which in turn affects his actions and skills.
By Eliot Zambrano Barrera
Email Eliot Zambrano Barrera
Published On: 12/09/2018