Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

https://youtu.be/H5Sbk2RTO4Q

In response to the theme of "Character, Environment and Events" I prototyped a mechanic for a game. This mechanic features the players making choices through game play which would traditional not have a major effect. Now thanks to the passage of time, these choices impacts are a prominent feature. As an example, if the player were to travel through an area without defeating any opponents, then the next time they pass through that area it will be in ruins thanks to the enemies having destroyed it over years. If the player were to defeat each enemy in that area, then the next time it will be built up and prosperous. By exploring how the environment is effected by both time and the choices made by players I argue that choices and interactions that may normally be a minor trivial encounter, can now be made into a fun and interesting dynamic. Similar work has been produced by "Motion Twin", whose work "Dead Cells" explores this theme by allowing the player to explore and navigate areas within the environment depending on the choices they make during game play, such as learning how to climb vines.

https://store.steampowered.com/app/588650/Dead_Cells/

https://youtu.be/H5Sbk2RTO4Q

In response to the theme of "Character, Environment and Events" I prototyped a mechanic for a game. This mechanic features the players making choices through game play which would traditional not have a major effect. Now thanks to the passage of time, these choices impacts are a prominent feature. As an example, if the player were to travel through an area without defeating any opponents, then the next time they pass through that area it will be in ruins thanks to the enemies having destroyed it over years. If the player were to defeat each enemy in that area, then the next time it will be built up and prosperous. By exploring how the environment is effected by both time and the choices made by players I argue that choices and interactions that may normally be a minor trivial encounter, can now be made into a fun and interesting dynamic. Similar work has been produced by "Motion Twin", whose work "Dead Cells" explores this theme by allowing the player to explore and navigate areas within the environment depending on the choices they make during game play, such as learning how to climb vines.

https://store.steampowered.com/app/588650/Dead_Cells/

About This Work

By Elliot Gordeno
Email Elliot Gordeno
Published On: 16/09/2021