Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme: Character - Events

Method:

I'm putting my geometry shapes that are represent for the odor color-synesthesia (OCS)  in different environments to demonstrate two metaphors of my studio work:

1. The smell is the same but from other's perception it could be good or bad smell

2. The act of inhale and exhale an odor changes its structure so the smell that we smell is not its initial smell. 

I'm using different colors in the background to indicate people's perception of the good/bad smell

I'm using my abstract elements and experimenting on the movements: pacing, transforming, timming and overlaying them in the evironment that I've created above to express my character to audiences. 

Context:

- My Studio experimental smell illustration that I've asked people to draw two smells: pleasant and unpleasant.

- What smell looks like?

- Abstract Illusion in animation:

16 bits - Dinosuars

Paul White - The Doldrums

Head on _ Lior ben Horin

Respone:

A loop animation to demonstrate the relationship between OCS and the surrounding environments, and how my 'character' - the shapes are being reconstructed after coming through a void to another environments. 

BGM: FKJ - Tokyo

About This Work

By Moon Hoang
Email Moon Hoang
Published On: 12/09/2018

tags:

CPS, CPS Week 8, CPS W8