Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

For my Studio 2 project, I looked at many different ideas, including movies and concepts that deal with the representation of emotions, as well as player to character interaction. My aim is to use emotion as a mechanic.

The Sims franchise is one of my references because it is a game that represents character emotions, their whole actions are affected by how they interact with each other, and the player is able to influence this outcome.

Inside out is a movie that represents emotions as characters, which is a good reference for my project.

MyBoo, Neopets and Chtulu are pets games, which are also a reference for my work, since I want it to have a very simple interface like those of these kinds of games, I want my character to be dependant of user interaction.

Gatebox Virtual home robot is also one of my biggest references, the character is always inside a box and the user is able to visualise this character that responds to their input, just by display of affection.

                                  

About This Work

By Eliot Zambrano Barrera
Email Eliot Zambrano Barrera
Published On: 05/09/2018

academic:

context

mediums:

collage

scopes:

minor work

tags:

CPS, Moodboard, CPS Week 7