Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme
Moodboard

Method

Through the Pinterest, I found an example of the image that I wanted to pursue, and made a mood board by referring to the games that are currently selling in the market. Moreover, I added some work that I made this semester to complete the Moodboard. I arranged the layout of the images through the Indesign.

Context

Frost (2017)

http://frost-game.com/

I refer to the various particle effects of the game and the tracking of hand gestures.

One hand clapping (2018)

https://baddreams.itch.io/onehandclapping

Through One Hand Clapping, I refer to particle effects, weather changes, and the use of colours of the game.

Prune (2015)

It is an interactive game trimming trees. I could use this game to refer to how plants grow and how plants blew in the wind.

https://www.youtube.com/watch?v=OicHNNp2VYk

Alto’s adventure (2015)

https://itunes.apple.com/us/app/altos-adventure/id950812012?mt=8

Through Alto’s Adventure, weather changes, and the use of colours of the game.

Imagine Dragons - Believer(2017)

https://www.youtube.com/watch?v=7wtfhZwyrcc 

The visual effect of this music video inspired me to make particle effect that I can apply to my studio project.

Response

Except for plant growth in my studio project, weather, and visual effects are the most common features. I focused on finding the highest quality example image that is closest to the image I wanted to make in my project and was inspired by the design of various games. I also wanted to apply the day and night changes to the project so I looked for examples. I found this activity to help establish design consistency for my project and to create the visual outcomes that I would like to obtain.

About This Work

By Yeunji Kim
Email Yeunji Kim
Published On: 07/10/2018