Rockman / Megaman Series (Capcom) – The most influence piece for my work. A hack and slash 2d platformer contains high speed action and interesting gameplay mechanics. Especially taking note on the Rockman Zero series in the number of weapons and techniques you can use. In my opinion, having so many weapons in the game is a bit overwhelming for one character. However, in order to introduce more different play style, I design my game to have multiple characters to use, each of them introduce a different weapon and hence different play style and mechanics. Another thing to take note on is the firm control movement on the character. Hence normal real world physics may not be apply in game coding.
Akumajou Dracula / Castlevania Series (Konami) – Another 2D platformer that influence me a lot. For this series, I’m mostly looking into the aspect of skills that the character can do (e.g. double jumps, transformation). An interesting fact that is most of the skills in the game are done by command, which is something what to do with one of my characters for my game.
Shinobi (Sega) / Ninja Gaiden (Tecmo) – Good old classic 2D hack and slash. One of the early 2d action games that introduce wall cling and wall jumps (Ninja Gaiden) which I also wanted to include in my game. Shinbo introduced the layer background where the character can do a layer jump, for the meantime I’m not sure will I do something like this but it’s something for me to take in mind.
Double Dragon (Arc System Works) – Another old classic 2D platformer. In this piece, I would like to look into enemy AI. Have a lot of enemy in screen how would they interact to each other to make the game challenging.
R-Type (Konami) – This is a bullet hell game instead of 2D platformers. Different from the previous references, this game is a reference for me in how bullet can shoot for 2D game. The shield mechanic is also an interesting gameplay mechanism however it may not apply to my game.