Introducing a few more objects into the sandbox and seeing what they look like out of context and if I can affect them with my ‘mood controller’
I want to add some assets to my Unity project space so I can have a play with them in subsequent weeks. This includes models, sounds, skyboxes and maybe some functional assets like camera controllers or player controllers.
Method:
Search online libraries and the Unity asset store for assets which might be interesting to include in the project
Get previous script to instantiate these objects or place them in the scene somehow
Have mood controller adjust these objects and observe how I interpret them in this unfamiliar context
Response:
I found an array of ambient sounds I’ve added to the project although I haven’t yet been able to set up the mood controller to adjust which sounds are playing yet.
I also found a food model asset pack which I thought could be good for the objects I spawn into the scene.
I managed to get my spawning script to work with a variety of food objects although the colour change aspect isn’t working with them yet. I will keep working on this, at this stage I have managed to create a few food forrests but not much more.