Objects are not Exhausted : A CRT Tale
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Theme : Object are not exhausted (THE CRT)
Context: The work of early video game desingers in using the limitations of drawing to A CRT monitor and it's draw process to there advantage . ie like the work done on Pitfall for the Atari 2600
https://www.youtube.com/watch?v=pkV-c2IJ9jQ
Method: I start with Creating a basic Image in May to use as the drawn object for the CRT. This image was then superimposed on a photo i took of a CRT monitor in the MAGI classroom. This finla image was taken into Adobe Animate and animated to simuate the work a CRT monitor does
Result: The end result is much simpler and cruder than i expected as the process of animating the CRT beam was taking far to long so I had to simplfy the process away from the orginally intead per-pixel view