Theme: Objects Are Not Exhausted
Method
I will describe a mechanic within my Studio 2 Project, by using the Object Odontology, which will consider objects as a trigger to generate emotions, and how this may impact in between them.
Context
Objects, Play
Response
Based on Plutchiks Wheel of Emotions I detail a game mechanic that is based on object to object interaction, in order to look for a way to represent emotions.
https://www.6seconds.org/2017/04/27/plutchiks-model-of-emotions/
By Eliot Zambrano Barrera
Email Eliot Zambrano Barrera
Published On: 15/08/2018