Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme: Objects Are Not Exhausted

Method

I will describe a mechanic within my Studio 2 Project, by using the Object Odontology, which will consider objects as a trigger to generate emotions, and how this may impact in between them.

Context

Objects, Play

Response

Based on Plutchiks Wheel of Emotions I detail a game mechanic that is based on object to object interaction, in order to look for a way to represent emotions.

https://www.6seconds.org/2017/04/27/plutchiks-model-of-emotions/

About This Work

By Eliot Zambrano Barrera
Email Eliot Zambrano Barrera
Published On: 15/08/2018

academic:

context

mediums:

written

scopes:

component work

tags:

CPS, objects, CPS Week 5