Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Youtube Link: https://youtu.be/OT7XnfZzBe8

In response to the theme of Object Oriented Ontology, I develop an AI in unity to simulate animals’ flocking actions in nature without any human impact. 

By building the AI I showed that how is an original animal flock act in nature. To simulate the actions of a group of rabbit, I have focused on three relationships among the individuals in the flock which are separation, cohesion and alignment. These elements are learnt by AI and going to affect every individual’s movement to form a flock.

Similar work has been produced by unluck software. A bird flocking demo which produced by unluck software have provided me a lot of inspirations.

https://www.youtube.com/watch?v=le8GzOfRec0

And I learnt some algorithm behind animal’s flock behaviour by a video from Christian De La Torre.

https://www.youtube.com/watch?v=oWRgU4-JDqs

Reference Assets

Rabbit Model & Animation: https://assetstore.unity.com/packages/3d/characters/animals/white-rabbit-138709

Environment:

https://assetstore.unity.com/packages/3d/characters/nvidia-tanks-114297

Downloads:

About This Work

By Ang Li (Leon)
Email Ang Li (Leon)
Published On: 22/04/2021