For week four I created a mini prototype in Unity exploring the idea of character and place being inseparatable, and how the environment can dispense narrative. By moving the player to a specific location in the gamespace, a shape is revealed in the tree branches, which then shows the image of two people hugging.
This was intended to represent a memory of the player and show that that location was potentially significant in the relationship they had with the other person.
I took some inspiration from games such as Horizon Zero Dawn and the vantage points, as well as optical illsion art installations by artists such as Marko Bolkovic.
By Hayley Wilson
Email Hayley Wilson
Published On: 26/03/2021