This weeks CPS I decided to experiment with having a very low poly model (200 polycount) and gave it a realistic texture (2k texture resolution).
Model made in Maya and Textured in Substance Painter
I normally texture my low poly models with a pixelated look as an inspiration to a 3D artist called Art of Sully. Towards the end, I have rendered my model in Marmoset toolbag and played around with 3 point lighting.
I can improve some of the lighting elements and textures if given more time.
By Kim Dela Cruz
Email Kim Dela Cruz
Published On: 11/03/2021