Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

WEEK 1: Observation

http://magistudio.net/work/observation-1

In the first class of this semester, we studied how to find objects. Observation is an essential part of all work. It not only provides material for scientific research and experiment but also in art. Many masterpieces are inspired by observation at the beginning. In this lesson, the most interesting part I learned is that observation can not only use eyes,but also through smelling, touching and hearing. The world presented by another sense is totally different, which is very helpful for me to make animation.

WEEK 2: Tinkering as a method 

http://magistudio.net/work/tinker

The theme of this lesson is tinkering. My understanding of it is to try different methods as much as possible in the project, opening our mind, and not care about the result, it is an essential process in making. The spark of random event collision can make the works better.with the spark of coincidence, the outcome will become better.

WEEK 3: Found Objects

http://magistudio.net/work/cpsw3-find-object

This week our theme is to find objects, objects have numerous possibilities, and our task is to find these possibilities from different points. I used my earphone, as the most commonly used object. I think that wearing earphones could keep people from the noise and immerse them in their own worlds. This is also an important reason why I decided to use stop-motion animation to represent the theme. I want to use stop-motion animation to represent the real world, and then use 2D animation to show the inner world with the headphones. This is also the first time for me to make stop motion animation so I get a lot of experience and fun.

WEEK 4: Discussions of Place

http://magistudio.net/work/cpsw4-place

Environmentis not only the background of animation,but also the basic part of the whole animation. It decides the general trend of the story and the basic setting like time. For example, if the story happened in the future, there may have high-tech products, aliens or doomsday, which will not happen in ordinary daily life. At the same time, the environment can also be the main character of the work, such as interaction with the environment in the game, or the use of the environment to reflect the story. this lesson also provides a new direction for me because I never think of using the environment as the main character before.

WEEK 5: Objects are Not Exhausted

http://magistudio.net/work/cpsw5-objects-are-not-exhausted

Our theme for week 5 is 'objects are not exhausted' which is a bit similar to week 3, but actually it's totally different. This is mainly to find out the properties of objects and the relationship with other objects. If we change the nature of an object, animationmay have unexpected change. In my previous animations, I really wanted to make audiences feel surprised, but it was very difficult to think of property ideas. during the lesson, I learned how to get inspiration from objects and have systematic training.

About This Work

By Ang Li
Email Ang Li
Published On: 09/04/2019