Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Archive

The archive I created for these works takes the form of a short comic. I chose this medium because it was convenient for me to work with (as I spent a fair bit of time sick/with my mother in hospital, and I could use my iPad to finish off the work away from my PC) and because it fits thematically with my overall scope of 2D drawn works. It also let me add my own annotations and reflections on the creation process. Even though it's short, I felt like it was a good way to document what I'd completed so far. I tried to incorporate each week's result into the comics themselves, so the works are contained within the comic as well as accessible on the MAGI site. The comic will be uploaded to the assessment task but is also visible at:

https://imgur.com/a/iF8O3op

Folio #2  Overview

Week 7 - Events

CONTEXT

Salvador Dali's artworks
Sandro Tatinashvili's ambient gifs

METHOD

I will use a linear 2D animation to experiment with the idea of an object changing to its environment.

The concept for this one is simple - a star made of pure light falls into water, grass and back up to the sky, changing colour and identity as it goes. As the colour of light changes depending on wavelength and surroundings, so too does the star. This is a vast simplification of this idea; though I'm pretty pleased with how the texture and perspectve in this one turned out. My overall rationale progressing into the later weeks of semester has enabled me to stay focused, but also broaden my scope (using different tools, different approaches) within the framework of 2D linear animation.

Week 8 - Time

METHOD
I intend to explore how our expectations of time can be subverted through animation.


CONTEXT
David Shrigley - absurd/metatextual humour


RESPONSE
I created two responses for this task: the first is the not-video above. We are so used to certain symbols of indicators of time (such as play and pause buttons) that we're caught heavily off guard when they don't work. As soon as we see the video interface, our brain already starts scrambling for expectation + context for what we're about to watch - even if there is nothing. Totally not clickbait.

The second response, the 'buffering ball', plays with the way we use context to expect movement and time. This one is really a video, I promise. https://vimeo.com/333492760

Week 9 - Forces

CONTEXT

'Premier Automne' animation, by Carlos de Carvalho & Aude Danset
Various Polaroid photographers - Ansel Adams, Andy Warhol

METHOD

As I was absent for the class task, I didn't get to randomly draw forces for the class task. :( So what I did was visit others' works, and take three random words from other peoples' tasks. The forces/rules I ended up with were:

'Backwards

Curves

Loops'

I worked on this simple animation that incoporated the three. Unfortunately, the 'loops' aspect isn't as obvious because Vimeo won't infinitely loop videos. 

About This Work

By Katherine Wright
Email Katherine Wright
Published On: 30/05/2019