Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Week 1  Observation

http://magistudio.net/work/character-place-and-simulation-week-1-2

During this week I observed some specific marks on the campus(logos, signs, arrows, etc.) which gave me some interesting ideas for my studio project - by using ar to scan some "suspicious" marks or signs in campus, to discover some of the monsters that live among us and leave these marks, or to know more about the history and background stories by scanning these clues in the building.
After observing these arrows, I came up with a character image - an arrow-footed character, leaving these marks on the floor because I am a huge World of Warcraft fan, so I will think of Illidan as a reference.

Week 2  Tinkering

http://magistudio.net/work/cps-week2-tinkering

This week I played the particle system in ae and unity, and made some "visual special effects". They can be used in my studio project to make it more vivid and complete. For example, I can make a special effect brush. and use it to draw in space that has the effect like the sparking or sth, or I can use them to some characters' magic spells.

Week 3  Found Objects

http://magistudio.net/work/cps-week3-2

This week's theme was object, so I made a paper box, and regard it as my object, and applied it to my AR project. First of all, the box is a three-dimensional thing, so it gives me more possibilities for the project. For example, by tracking the box, I can see some things on the back, and it allows me to make something that is launched to different faces. Similarly, the box can be an agency that I can use, for instance, to track several different boxes and explore some combinations.

Week 4  Place

http://magistudio.net/work/cps-week4

One advantage or characteristic of AR is that it can produce different effects by combining different places. Place can be used as my agency this time. For example, I can put characters or objects in different places, to produce some material-related effects by scanning the surface material or the shape of the object, so I made this special effect similar to plant root growth, and a simple sketch map to visualize it to express some of the original ideas and see if it is a good idea.

Week 5  Objects

http://magistudio.net/work/cps-week5-3

This week I re-examined the concept of the characters in the project. The characters themselves can be regarded as objects. They are our avatar, they are us in the game. Without the background story we add on the characters, they may be just a simple model, but when we add subjective factors and give him a background story, a class, they will be more alive. I didn't have a specific character in my project before, so I designed and produced a specific role to make a better immersion experience.

About This Work

By Yuchen Henry Wang
Email Yuchen Henry Wang
Published On: 22/08/2018

academic:

context

mediums:

written

scopes:

component work

tags:

CPS, CPS Folio 1