INTERACT WITH THE PROJECT HERE:
https://friendlycosmonaut.itch.io/character?secret=BYJ29k8PSD7ftfaXnxMJ9zsLLCw
Theme:
Character.
Context:
- In The Legend of Zelda: Breath of The Wild, characters are influenced by what happens in the game. For example, when it is raining, a lot of characters seek shelter. When an enemy is around, they may hide or fight. However most character-environment interactions are a simple state change which doesn't meaningfully change the characters over time.
- In The Sims (3/4), events in the game change the Sims behaviour (automated behaviour, their wants/wishes). Gaining different personality traits (eg. upon aging) also changes their behaviour and desires for the rest of the game.
Method:
Create character objects which have favoured clothing items, but are also influenced by the weather. Allow the characters to learn and change; make the weather impact not only impact their clothing on a particular day, but make meaningful changes to their clothing preferences over time.
Response:
I created three different sprites to represent the three clothing preferences (hot weather clothing = white, mild = pink, and cold = black). Each character has randomly generated preferences for one of these clothing styles, and also a factor for "weather consciousness". The user can press "space" to update the weather. The weather will influence what the characters wear according to their preference and weather consciousness. eg. if it is a hot day and a character has a preference for cold clothing, and a low weather consciousness factor, they may still wear their favoured cold clothing style (or the mild style). Furthermore, the weather influences the character's clothing preference; if their clothing is not suitable for the current weather (ie. cold clothing in hot weather), their preference moves toward more "weather-conscious" clothing. I thought these variations may create interesting dynamics in the character's clothing over time, so they would learn and adapt to the conditions. Slightly unexpectedly, I found that given enough iterations in the weather, all characters ended up with weak clothing preferences and ended up simply dressing for the weather.
By Natasha Vranic-Peters
Email Natasha Vranic-Peters
Published On: 25/09/2019