Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

CPS - Week 1 

Theme: Interactive exhaust pipe

http://www.magistudio.net/work/interactive-exhaust-pipe

Description:

People usually think exhaust pipe is not appealing items. However, if we change exhausting ways of pipe, they could become popular. For example, we could design colourful ash. Moreover, when festivals are coming, we could create a  variety of changes, such as fireworks, playing music and smelling aroma well in order to improve user immersion in the environment. I use Unity3D and C# to create interactive work. Random time to emit different ash is to show my ideas.

CPS - Week 2  Theme: Tinker

http://www.magistudio.net/work/dog-and-balls

Description:

There are a variety of balls with different colour. Each ball has different personality and ability so they will express unique function. For example, red one will jump, blue one is static and green is speed up. Why I want to design these is because different colour materials affect the environment and cause unexpected results. The reason why I want to design this is because I might adjust my objects to do repeatedly actions and try many times to finish tasks. They also desire achievements and happiness.

CPS - Week 3 Theme: Play and Materiality

http://www.magistudio.net/work/adp-week-3-1

A normal paper what we can do is to change material and paint ways. Have you considered more functions and thought the paper behind real meaning? Normally, people think we draw a shape by pen and give them Description:colour. However, I cover a special material on the paper that people can see that it is normal paper but if they use erase to clean it. They might find that the other material behind original paper.

CPS -  Week 4
Theme: Place http://www.magistudio.net/work/cps-a-life-game-design-week-4

This work might affect further work next semester because I might design a number of game levels and mechanic techniques. I consider that what players can do in this game. Moreover, players can learn and use skills in the game in order to Description: flight enemies. I also create a variety of enemies so players have to avoid being attacked from range DPS or stronger monster; thus, players have to think how to beat them and better skills. 

CPS Week 5 Play and Object

http://www.magistudio.net/work/cps-week-5-play-and-object-1


I designed this work because light usually is regarded as normal light. What if we change Description: colour and degree in my world. Also, we design overlapping each other. Objects will change their behaviours and shapes so people play with objects using different ways for my next semester project. I use Unity3D to make objects' rotation and change their degree so they might happen blur and more colour overlapping. 

About This Work

By Jason Lin
Email Jason Lin
Published On: 21/08/2018