Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme: Place
Method: I use Unity3D to develop the simulation game which image of the hardcore game design.
Context: I reference the dark soul game that design for high-level gamers because the game need professional skills to play.


Response:

When you start the game, you have to think about how to avoid getting much harm from enemies and use effective ways to kill enemies. In the game, you will see range dps and treasures that encourage players to challenge and explore in different places. 

This is also including boss in the final level.

About This Work

By Jason Lin
Email Jason Lin
Published On: 14/08/2018