Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

In response to this week's theme of observation, I created a rendered Rubik's Cube by using Autodesk Maya for modeling and UV unwrapping part, Substance Painter for texturing and Iray rendering. This work shows my understanding towards the geometry and material of Rubik's Cube. My little creation for this small project is applying playing cards elements on the surface of Rubik's cube, to show the possibility and diversity of a simple Rubik's cube can be.

About This Work

By Noah Zhang
Email Noah Zhang
Published On: 03/03/2022