Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

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WEEK 2 

TINKERING

 In response to the theme of tinkering, I did several short 3D modelling experiments, one of which was to take a cube and, without adding any vertexes to it, change it into an unrecognizable shape. I did this to about 10 cubes and created a little origami-esque menagerie as my final work. 

Day 1 of my work, I wanted to be pure tinkering, everytime I didn't understand something, I pressed on and continued to play without referring to a blender manual that might inform my process. 

Day 2 of tinkering, I had refined my cube experiment idea and pushed on with that, now with needed internet assistance on how to use blender, to capture my idea properly. 

By doing this experiment, I showed myself how diverse a minimal 3D shape can be, and reached a state of playfulness in the act of creating. 

Similar experiments were performed by Dirk Koy, in his "Shape Studies" Series (link below). 

Koy has an artistic method anchored in tinkering, as he said in an interview: 

"I start almost every project with an experimental phase. Most of the time I am following a detailed experimental arrangement.

But coincidence also plays an important role in the process to get inspired. So it is working between coincidence and control.

I also define free days where it is possible to create things without a direct goal from the beginning. I go outside and let myself be surprised by what I find. (...) Sometimes an idea comes to me directly, sometimes later when I am viewing the material in the studio. I like this way of exploration very much."


 

One of Dirk Koy's shape studies: 

https://vimeo.com/372306755

About This Work

By Holland Kerr
Email Holland Kerr
Published On: 16/03/2021