Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

In response to the theme of Found Objects, I created a capsule containing glowing skulls floating among the ocean of chemicals, using 3D modelling and animation techniques in Cinema 4D.

By crafting a rapidly changing, illuminating scene, I created an ocean made of chemicals from medicines. I tried to question the relationship between medicine and our body: Has medicine become an essential part of maintaining our functionality in modern society? Has medicine blurred the boundary between life and death, or is it becoming a dominate existence in our survivability? 

During the creation process, there were many happy incidents that lead the project towards different directions. The colour of the ocean, for example, was a surprising result as I experimented in creating material using gradience tool in colour texture. I have attached some screenshots for more photos of work in progress. 

Similar work and idea have been examed by game Tokyo 42 developed by SMAC Games. Citizens could achieve immortality by taking pills sold by companies in the game. The invention of the immortality drug had a massive influence on social structure, power balance and concept of living and death in Tokyo 42. 

(Tokyo 42 Reference: http://www.tokyo42.com/)

More videos:

Sea Floor testing: https://www.youtube.com/watch?v=VMwMUemSWws

Ocean colour and texture testing: https://www.youtube.com/watch?v=JSUN97QmW44

About This Work

By Mohan
Email Mohan
Published On: 19/03/2020

academic:

play

mediums:

animation

scopes:

sketch

tags:

CPS, CPS Week 3, animation