Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme:

Tinkering

Context:

This game employs a playful trick, which hopefully helps increase camaraderie among players.

“Camaraderie is the pleasure of developing a sense of friendship, fellowship or intimacy with someone. This could be with another human participant or with a perceived entity within the work. A work could specifically require or encourage people to inter-act with each other or it might merely establish an environment that permits social interaction. For example, in a work where movement triggers visual patterns partici-pants may experience the pleasure of camaraderie when they create a visual composi-tion together with another participant. They might also experience the pleasure of camaraderie in a work that allows them to converse or interact with a virtual character “ – pg. 81 A Study in Play, Pleasure and Interaction Design by Brigid Costello and Ernest Edmonds, 2007.

“Relational art doesn’t just “address” its viewers; it also hopes to give them, as Bishop summarizes, “the wherewithal to create a community, however temporary or utopian this may be” (p.54)”. – pg 11 - Designing for the Pleasures of Disputation by Douglas Wilson

Method:

Our method of making this game was by tinkering with VR, Unity and game play to arrive at an experience with a twist: A multiplayer game that Player 1 doesn’t actually realise is multiplayer.

Even though we didn’t end up using Arduino contollers, this was the source of our initial inspiration/concept - without playing with the Arduino kit and trying to figure out what they could do, this would not have happened.

Response/ Reflection:

Collaborating / teamwork increased our collective tinkerability and we were able to create something which none of us would have come up with on our own.

Moreover, by the method of tinkering with the remote control, Player 2 can outwit Player 1.

About This Work

By Rachael Thompson
Email Rachael Thompson
Published On: 11/08/2019