Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Context:

About theme, game and body, I want to design a family game that can be played by many people. I refer to some family games, such as the millionaire, Mario Party, and Pummel party. These games are basically similar to flying chess. So I thought about whether I could connect the body with the dice.

Method:

I made a dice with a paper case. There are two actions (one upper limb action and one lower limb action) for people to choose from. People decide the outcome through Rock-paper-scissors. The winner can roll the dice, while the loser needs to complete the above action and keep it. Actions will continue to accumulate until they can't hold on or continue.

Response:https://youtu.be/c1Cuzder51Y

Dice have appeared in many classic games, such as millionaire, Mario Party, and Pummel party. In these games, dice mean randomness and uncontrollability. The playing method of dice has been fully developed. The dice are not completely points. Many dice have punishment measures, games, and so on. In people's hearts, we have already drawn an equal sign between dice and play. So I try to make a connection between dice and the theme of this week. 

The whole process was very pleasant, but due to the single number of dice, I couldn't add a lot of action. I think this form of the game can be added to digital games. A random way of playing, such as by rolling dice. People are no longer a single choice, but add uncontrollability to the game, which can not only increase the freshness but also mobilize people's psychological expectations. The difficulty of this game is to maintain the whole process and relax the body through these actions. The setting of the multiplayer game makes this game more interesting.

About This Work

By Yuxin Liu (Robin)
Email Yuxin Liu (Robin)
Published On: 28/05/2022

tags:

APD Week9