Theme:
play and audience
Method:
I use photoshop to make a game visual concept. Using pixel style, and the image will upload to magi website.
Context:
King of fighters
https://en.wikipedia.org/wiki/The_King_of_Fighters
Streetfighter:
https://en.wikipedia.org/wiki/Street_Fighter
Response:
King of fight and street fighter are the famous game in my childhood. The things are attracted me not only amazing characters but also that I very like the background scene of the fighting place. There are many audiences in the background who cheer for the players. The audience is an interesting part, their appearance will change through the scene change. I consider that if those audiences can interact fighting, what will happen? So I make this game concept, a player can interact with virtual audiences to help themselves to win the game. What benefits paly will get when they interact with an audience is depends on the audiences’ occupation. For example, when paly1 interactive with a soldier, play1 can get a cloth named veteran’s singlet, it can neutralize once competitor's attck。Next, I will talk about the setting of the audience occupation in the game.
nurse:randonly again one ability from three: 1. nutritional supplement(Increased damage 10s), 2. fresh blood(recover 20%HP) 3. fake antibiotics(reduce move speed 10s)
Police: acquire a spontoon
Thief: randomly acquire one thing from two: 1. unused bomb ( deduct player2 50%HP) 2 .stolen goods(After the 30s you will be arrested)
Famer: acquire organic vegetable(+10%HP,+5%move speed)
IT worker: modify your competitor’s data. (using SpongeBob replace play2’s character)
Pilot: acquire the aircraft commander’s cap. (just your character looking better)
Traffic police: randomly acquire one thing from two: 1. parking permit(+5%HP when you stay in the same position 3s). 2. speeding ticket(-5%HP when you keep moving in 2s)
Deliveryman: acquire customer complaint sheet(a take away box will drop from the sky every 10s if you catch it successful+ 5%HP,otherwise-5%HP )
Player interactive with virtual audiences have a 20s time interval.
Reflective:
I think it is a funny game, play can interactive with virtual audiences to get randomly abilities, it may help a player to defeat competitor or make themself in trouble. The things that I haven’t thought yet is how to interact with real people, real audiences. Although a player can play with virtual audiences, the number of play still limited in 2. So the next stop fo the plan is that let real audiences can tractive with the game. The elements of random thing will become higher when the audience engage in the game, so it can’t be a real competition game, but it can have more fun.
By Rui Sun
Email Rui Sun
Published On: 26/09/2019