There are plenty of awesome examples about using computers to generate complex motion graphics, since we lived in the era of computing machinery (Jesper Juul, Geoffrey Long, and William Uricchio,2014) I should take advantage of powerful computers. I was thinking about using sounds to generate animation automatically. I searched for some tutorials about how to use sound effector and expressions in After effect and C4d.Then,I started testing with the software.
Method:
After watching lots of related tutorials of generating animation with sounds. I have learnt that the sound effector works better with fast aggressive beats,thus I chose a similar type of music as my base.I created the main elements with c4d, then explored the background patterns with After effects.
Initially, I tried to test different substances with my sound beats, I don't know what's with the rendering engine, rendering the materials I used is extremely time consuming ,so I changed my mind and tried to only change the colors with my sound rhythm.Eventually,the motion graphics generated by the computer are extremely complex and beautiful. The rhythm of motion also perfectly matches the music.It feels very satisfying for watching the animation.
Response/Reflection:
The software we’ve been using is extremely powerful.And there’s tons of possibilities that can be explored with them.However I normally stuck with the familiar functions. Luckily ,this theme gives me an enlightenment of testing the software I’ve been using.To try the effectors,adjust all the parameters,I have a very charming result by accident.It has become my entertainment method to explore the function of my softwares.
Reference:
Jesper Juul, Geoffrey Long, and William Uricchio, editors,2014, Play Matters, The MIT Press Cambridge