Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Play and Forces- Week5

Crazy cube

Theme

In response to the theme of "Forces", I made a loop animation in different versions based on my IOL exercise which is a generator powered by the cat and buttered toast paradox. The principle is that the cat always lands on its feet and the buttered toast always falls with the buttered side on the floor. By combining the toast and the cat, they start to rotate, eventually reaching a steady state of hovering. However, my work is going to reflect "Forces" more by focusing on fur simulation.

Method

I made the work in Blender. I watched a lot of tutorials showing how to generate fur, and I used vertex groups, collision, and particle properties to build the fur effect. Also, I used principled hair BSDF as the materials, in two different colours on the cat. Aside from it, the sun and the cube were also given the same way to become furry. By assigning hair dynamics, the fur was affected by the forces such as gravity, air, and object movements. The process of iterating the objects and their motions is enjoyable. I implemented the idea by having different arrangements and combinations accelerate chemical reactions between objects, allowing “ Forces “ to be observed.

Context

In Week5, we learned about forces such as airflow, gravity, energy, feelings, etc. In the class, I realised that forces could be seen as an external ‘element’ or input that drives a change of state or relationship to influence the work. It is from an outside source or physical environment that accelerates the objects to change their status.

Generative Art is what people create rules that provide boundaries for the creation process. Then a computer follows those rules to produce new works on the behalf. Generative artists leverage modern processing power to invent new aesthetics – instructing programs to run within a set of artistic constraints, and guiding the process to the desired result (AIArtists.org). By setting the particle system, my works have the characteristics of traditional manual adjustment and self-generation of generate art. Furthermore, in 2000 a group of designers from Neverlands published a set of 10 rules to guide the design of not only beautiful but also fun interactions. Their strategies included focusing on the enjoyable quality of the experience and on designing “rich“ physical interactions (Overbeeke et al. 2003: 13). Which is also what I tried to attempt in my work.

The production of the piece faced many problems. Firstly, the fur easy go clamps into others when applying dynamics when preview. I found that is because the objects are too close to each other. And sometimes, despite the failure in preview, it works when rendered. Another solution to name, I assigned models in different view layers.  By separating objects, I can prevent one from affecting another one from collapsing.

Reflection

This is my first time testing over fur effects. To improve the presentation, I will leverage the numbers of the setting to provide a more realistic dynamic effect. The outcome can be utilised in my Studio2 project that my main character is a dog, and the result can be applied to it. I tried multiple setting properties to simulate different kinds of fur. Also, this cat box exercise will serve as a vertical slice of the test in the studio project, it depicts the style test results for the shot.

About This Work

By Ashley (Chun-Yu Chen)
Email Ashley (Chun-Yu Chen)
Published On: 29/08/2022