Context
Forces can also be regarded as many different kinds of constraints. Sound is something we can’t be more familiar with in our life. In physics, sound is not a force, because a force can cause an object with mass to change its velocity. However, maybe there are some ways that sound can be used as a constraint to help us build the mechanism in our project.
https://www.quora.com/Are-sound-waves-considered-as-some-kind-of-force-If-yes-what-kind-of-force
Dark Echo, which is a mobile game that sound is used as the only one visible element to guide the player. Sound helps players to find the exit and avoid invisible monsters.
https://www.youtube.com/watch?v=tuOC8oTrFbM
Method
I try to work in UE4 and experiments some of the concept with the demo projects. Instead of actually figuring out how to get the function work, I want to try different conceptual ways of using sound as a force.
Response
Use sound to turn the vehicle right or left
Sound to control the speed of the vehicle
Use sound to find the exit
By Stark(Guangrui Zhang)
Email Stark(Guangrui Zhang)
Published On: 22/08/2019