Theme
Play and Stillness
Method
I made low poly modelling using Blender. I made a static lake using slow-moving wave animation. And to express the moonlight reflection on the water, I had a glossy effect on the surface of the water. And I applied an Emission material to the moon and the stars to express light.
Context
Sky(Jenova Chen 2017)
https://www.youtube.com/watch?v=zpgn8U5Ug8M
I refer to the art style and use of lighting in this game. This game environment design is static but vivid. I am able to feel calm but grand. I could have an idea of colour variation and the static environment.
Response
Since my studio work is a meditative relive game with plants, I have designed the game environment for meditation on the subject of "stillness.". I came up with an image of the static lake that I saw in Finland and I made game environment art based on that image. The night is a time when all the sounds and objects are still even my feeling become calm. Therefore, I made a lake in the moonlight at night. I made 3d models that a separate island in the middle of a calm lake. Also, I wanted to apply different designs to my studio's projects by night and day, so I was able to practise the visual art of the night.