Game and stillness
This week’s theme is stillness, and I want to explain this concept from a dynamic perspective. I think loop is a kind of dynamic stillness, where things go back and forth.
When I was thinking about the concept of loop, the supernatural games I had heard in childhood suddenly ran into my memory. It's talking about finding a blank room at night. On the 4 corners of the room, stand a person on each corner, and then face the corner of the wall. When the game starts, the person in one corner walks to the other corner, pats the shoulder of the person in front of him lightly, and stays in that corner. Then, the person being photographed walked to the other corner in the same way, keeping the same direction. Then pat the third person on the shoulder. And so on, but if you go to a corner where there is no one, you have to cough first, and then go over the corner and continue walking until you see the next person. In the end, you will find that when no one coughs, it means that there are people in every corner, but one person is always walking. Because you can hear footsteps.
I don't know if this "game" will really work, but it left a deep impression on me. Its overall gameplay is a loop.
I still continue to use procreate to draw frame by frame, practicing animation rhythm and hand-drawing skills. Finally, I used AE to make flickering lights to enhance the atmosphere.
I find this week’s theme very interesting, because as I said at the beginning, stillness can be completely immobile or dynamic stillness that is always moving. At first I wanted to make a time-lapse video, the content is that I am standing in place but everything is moving around. But then supernatural games attracted me. I think the use of animation to present a word game can more intuitively express and strengthen its playfulness. Finally, this week’s response allowed me to practice drawing frame by frame again.