Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme:
Play and Forces

Method:
The whole animation was done in Maya. A scene with waterfall and a wall were created. The waterfall was made using Maya Bifrost while the shatter animation was done using Bullet plug-in. The wall was shattered by external forces into pieces (pre-processed into seperated pieces before animated) and flew towards the waterfall. These pieces broke waterfall and created splash. 

Context:
Shatter Glass
https://www.youtube.com/watch?v=0dxkS_tTlZE
This video was composed a CG shatter glass animation on a door. I would like to explore the possible interaction between shattered glass pieces and liquid and see what result it would create.

Response:
The core idea of this exercise is to show the transmit of force between forces. In this case, the wall was broken by external force. The force was transmit via the shattered wall (flying pieces) and then finally transferred to the waterfall - breaking the flow. Since Bifrost and Bullet are two different plug-in, this is also a good opportunity for me to explore and learn the technique of linking two different dynamic system in Maya and interact with each other. 

About This Work

By Ivan Lin
Email Ivan Lin
Published On: 21/09/2018