Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme: Play and Force

Method:

I made a plant 3D model in Blender and I set up cloth physics on leaves in Unity.

I also made rain effects by using particles in Unity.

Context:

WIBLR  https://experiments.withgoogle.com/wiblr

I looked at WIBLR, and I found the impact of external factors. I can play with Click, Drag, Double-click, and Space function and make the image hilarious. 

Soft Buddy  https://experiments.withgoogle.com/soft-buddy

By using the mouse, I can jiggle and shake the character around the screen. I was influenced by this character's weird response to the user's touch.

I was influenced by these Experiments with Google and made an interaction by applying Unity's cloth physic on the plant. It's a little weird, but I thought that the user can find more fun.

Response:

In my studio project, I have been thinking about the ways in which users and plants can interact. I want to convey a sense of intimacy, such as Tamagotchi, beyond the fact that they grow virtual plants through the game I'm currently building in the studio. I used cloth physics to create the plant reaction when the user touches it. This is likely to give the user a more vivid feeling of real interaction with the plant. I also made rain particles and it collides with world or objects and is thrown back in reaction. I wanted to make the raindrops and the plant work as an external force on each other, but I couldn't find a way to work it out.

About This Work

By Yeunji Kim
Email Yeunji Kim
Published On: 20/09/2018

tags:

APD, APD Week9, apd w9