Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

In response to this theme, I sculpt female body from scratch and made 2 posses of her.

Method:
First of all, I gathered references for these poses that I will sculpt. After that I made a low poly female model using Zbrush. And I did two different poses of this woman inside of the zbrush.

Context:
While preparing for this week's content, the first thing that came to my mind was the shape of the body in different poses. I wanted to examine and understand this better. And I created a female character because it is much more aesthetic. The human body is really special and many artists have done an unlimited amount of work to better understand it.

Response
I made sounds for the character's every move by recording or using free voices on the internet. Then I added them on the movements of the character in the game with the right timing.

Reflection:
Setting up poses properly was a challenge. Because even when only the human arm is moving, many parts of the body are moving at the same time. If I had not been able to reflect this movement properly, the body would have looked rather strange. I learned a lot about the body while doing this.

About This Work

By Cantug Sahiner James
Email Cantug Sahiner James
Published On: 08/10/2022