Theme
Play and Time
Method
Knowing Twine has a timer function and the ability to create spaces within a set construct I wanted to take the branching story ability and incoorperate it with time loops and decision making. I will be creating a short demo in twine in which players will be following text prompts and answering questions to progress.
Context
My inspiration comes from timed events in gaming and games inside a timeless and looping world such as The Stanley Parable and Silent Hills: PT Demo. Worlds in which time is moving but is also stationary.
Response
The story starts with little to no context and a narrator talkting to the player. There are many responses to choose, some being timed. If you fail to answer in time you will be looped back to the beginning. Certain answers will also lead you down certain paths, you may choose to go forward or backward depening on the prompt. I chose to make a game like this as I thought games with consequences for particular choices was an interesting concept. Interactivity with a countdown and inability to undo a certain action adds a dimension of pressure. Along with the use of Backward skipping, the ability to go back to a particular point but only when allowed to do so gives the game control over the player and time.
I'd also like to add that there will be loops in the story, like a puzzle you must discover the answer or be stuck in an endless loop.
By Lily Harrison
Email Lily Harrison
Published On: 13/09/2018