Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme

In responds to this week's theme play and sound, I am trying to visualize the audio, so that people can visually feel the rhythm of the music, the ups and downs and changes.

Context

In this week, I was thinking about the connection between music and visuals. As Fireside Studio (2020) argued, visual music can be seen as a time-based visual image that creates a temporal architecture in a similar way to absolute music. The related work is called Rhythmus 21, created by Hans Richter (1921). https://www.youtube.com/watch?v=R_kceafWtbE. He uses pure black and white geometric forms, growing and shrinking squares and circles to capture time, in this way to visualize rhythm. I wanted to find a balance of visual and musical rhythm in the model as well. This week’s project includes two theories which are symbolic play and sensory play. I use undulating cubes to show the rhythm in the music, and they move with the size and rhythm of the music decibels. Also, this is a kind of sensory play. Sensory play is any activities that stimulates 5 senses. Both auditory and visual senses will be stimulated in this animation.  

Methods

I used C4D to create the whole animation, especially the Mogragh Sound Effector. I collected the sound of the waves before the storm and used it as a base, while the cubes reacted according to the size/volume of the waves and the wind.

Response

The Final animation is here:

https://youtu.be/w7mi1t9Dqys

Reflection

After finishing this short animation, I released that this model is not just a visualization of selected audio, it can be applied to many software or interactive works. For example, this model can be applied to weather forecasting or similar weather-related projects. People can visually visualize the weather. The strength of the wind, the size of the rain, etc.

About This Work

By Ariel Ruoxuan Fan
Email Ariel Ruoxuan Fan
Published On: 21/10/2022