Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme:
Character and Events

Method:
This task was done using Maya. A sphere was modelled and textured with a blue gloss material. A single light was used as the illumination for this scene. The object is shattered using Maya dynamic simulation. Scene framerate is set to 60fps to give a richer detail for the in-between animation. The scene was then rendered and composited in After Effects.

Context:
3D Glass Shatter
https://www.youtube.com/watch?v=GUhvZZ3K28E
I quite like the changing reflection while the animation goes. There are so much details on each surface. I could watch it many times under different interest point.

Response:
The animation shows the relationship between the character - ball, and the environment - ground, and generates the event - being shattered. It is presented in a slow motion form. This allows the audience to see the reflection changes on each shattered pieces clearer. My studio project is exploring 3D abstraction. In this short exercise, I explored a possible form of 3D abstract asset - shattered object, which benefits my studio study a lot. This kind of elememts will likely be used in my studio project.

About This Work

By Ivan Lin
Email Ivan Lin
Published On: 14/09/2018