Theme
Character and Events
Method
Inspired by watching notes on blindness VR, I tried to add some new elements or obstacles to my studio project. I made a demo animation that showed a process similar to groping in a dark environment, by collision or contact with the surrounding environment it will temporarily show the approximate outlines of obstacles, then disappear, players need to avoid obstacles and go foward by memory.
Context
Notes on Blindness VR
http://www.notesonblindness.co.uk/vr/
Daredevil movie (the way they show how Ben Affleck 'see' things around him after he is blind)
https://www.youtube.com/watch?v=wJoZF2ju9fU
Response
After watching Notes on Blindness VR, and doing the exercise, I have generated many new ideas for my studio project, for example, I can do from the very opposite of AR: let the players see the darkness at first. It will cause the player to make further explore hopefully, and I can make this in the very beginning of my studio project, for example, to make the player play a character - a seed groping in the earth and finally drilling out the land to see the world outside.
By Yuchen Henry Wang
Email Yuchen Henry Wang
Published On: 14/09/2018