Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Context:
In response to this week, I made this game in Unity. This game is a prototype and there is much that needs to be improved. I thought of the enemies as a force. It may have been a force type that was a bit unexpected, but I didn't want to go through the first things that came to mind. We can say that the enemies are the force and their presence moves the player.

Method:
The models are pieces that I have made before, so their quality is not good enough. Still, I think it's the work and the idea, rather than the models, that are the main things here. In this project, I not only tested my AR knowledge and improved myself, but also created a work in line with the theme of the week. There are two different spaceships attacking the player in the game and the player has to eliminate these ships.

Reflection:
Although there are different types of enemies, different types of attacks can be unleashed within them. In addition, a time and task can be added. I think it will add variety and excitement to the game. Models can be replaced with new ones. In the drawing I added to give the appearance of the cockpit of the spaceship, it can be changed in the same way and become more modern. In addition, it is possible to reveal something different by adding some game modes. For example, a deathmatch or capture the flag modes can be interesting in this type of game. Of course, the mechanics of developing your own ship and viewing it in 3D can also be good.

Video: https://youtu.be/rPGJowA77PQ

About This Work

By Cantug Sahiner James
Email Cantug Sahiner James
Published On: 25/08/2022