Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme

Play & Place

Context

Osaka Symphony by Janet Cardiff and George Bures Miller

https://youtu.be/ujBg33fCLZE

In this work, Janet Cardiff creates an interesting experience that forms invisible borders of place inside the user's head. With the changing of ambient sound and the movement visitors, the empty corridor was divided into many spaces.

Method

Form a room by edit colliders in Unity, Then attach different sound on the colliders, user can click on the empty screen to explore borders and shapes of areas in the room.

Reflection

Using sound and the action of the user to construct an intangible space is very interesting. In real-world, we feel the space by seeing, touching and listening(mostly rely on visual information), but if we control the sound as feedback, we can build a "virtual" space which exists in the world (both in the real-world and simulated digital world).

About This Work

By Chengzan Dong
Email Chengzan Dong
Published On: 26/08/2020