Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme:

Play and Objects

Method:

Create a game in which we can use the agency of play to transform actual artefacts into digital forms, merge these worlds, and connect them to variable degrees.

Context:

This week ,explores 'objects', materiality and play. I was committed to creating work that would be interactive and enable me to experience joy through imagination, experimentation and storytelling. This resulted in me making a stop motion animation that is geared by the unexpected pages of a lifestyle magazine.

Through exploring the idea and theme of objects and how we interact with them, developing a game that has no rules gave me the freedom to play with the fluid states of both my objects.

In order to create a more entertaining and immersive story to the experience, I wanted to explore a game concept that incorporated all of these principles alongside digital interactivity and the merge of physical and digital . To do this, I would have to make a commitment to play in order to explore my imagination and create something unique and interesting for others to play with through the application of the objects

Response:

Explore the theme

Brainstorm storyline

Get a Magazine

Get modelling clay

https://youtu.be/GLZv541RYAs

Game Rules:

Players:

Individual or Infinite number of players

Goal:

Create a story from the unexpected pages of a magazine

Setup:

Once spotted potential storyline;

create characters onto existing images and let your imagination run wild

Rules:

None

Reflection:

Once I got the hang of it, making this game was a breeze. I must admit that I originally intended to place my characters in a 3D world where I would literally cut out a box and build a living space in which they could interact. This made it difficult for me to get started, but I remembered KISS (Keep it Simple Silly). I also watched various stop animation lessons, and the experts indicated that if you're a beginner, you should start with a 2D space, which worked out nicely with the materials I had. Each image took over 20 minutes to create, which was frustrating because I had not expected the job to take so long. What a naiveté! However, I persevered and found myself immersed in the creative process. When I laid all of the pages side by side and plotted out the story like a storyboard, it was a lot of fun. It reminded me of the ACMI installation Edit Line, in which participants must construct words using captions from various films; I may have been unconsciously influenced by it.

References:

Edit Line 2021, ACMI, accessed 18 March 2021, https://www.acmi.net.au/edit-line/?id=4c68a267-4bf8-487b-bd1a-595476fca4b1

If You Loved Choose Your Own Adventure Books as a Kid, You’ll Flip For These Series, Too 2021, accessed 20 March 2021, https://www.weareteachers.com/choose-your-own-adventure-books/

Celebrity Death Match 2021,accessed 20 March 2021, https://en.wikipedia.org/wiki/Celebrity_Deathmatch

Downloads:

About This Work

By Monique Kemboi
Email Monique Kemboi
Published On: 24/03/2022