Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

  1. Set the ruler, make it perpendicular to the edge of the desk.
  2. Players throw toothpicks in turn.
  3. Measure the length of the project line of toothpick onto the ruler, the shortest one will win.
  4. if the line is partly out of the ruler's reach, the outer part will not be measured.
  5. if the line is fully out of the ruler's reach, the player will lose.

Theme

Play & Object

Context

Pitch-pot

https://en.wikipedia.org/wiki/Pitch-pot

Inspired by Pitch-pot, the ancient Chinese party game. it's very simple that player just needs to hit the target.

Method

Randomly pick up some objects in my house, then find common attributes can be utilized.

What I found is ruler and toothpick(attached with floss), the main attribute is the length.

Reflection

For ruler, length can be an attribute and what's more, measuring the length is the function of it. In terms of the toothpick I found, it is not straight and with a little bow to attach the short floss, so the length is not easy to be measured without tools. Using these features, I can form a little gameplay by changing the relative space(be more directly, just throw it) to influence the measurable length.

About This Work

By Chengzan Dong
Email Chengzan Dong
Published On: 19/08/2020