Theme Time
Method Frame by frame animation done by Tvpaint, then editing with Adobe Premier.
Context Ryan Larkin's Walking: https://vimeo.com/39479959
Not too sure about what to do no more. I haven't been practicing walking cycles too much, so I started doing this animation practise. I went through some
pose break down and found out the mechanic of the move, if I anchor at the tip of the foot on the ground, and also understand the roation of the pelvis, then the rest is relatively easy; and I noticed how the pose may affect the walking; for example the first loop does not repeat the pose at one point the character looks like limbing a bit but that's all right.
But during this process, I lost the perception of the speed of the character, since when I animate I looked at the space between frames instead of the space character. In the animation by Ryan Larkin, the character walks because there's an group of static audience, though not in the same frame, they provide a reference to the walking man, to make him actually walking instead of looping as an animated static object. It introduces a form of narration to move the character through time.
Thus I try to do that in a simple way, by actually adjusting the position of the characters to move them accross the screen. And it shows the contrast between the walking human figures. Does it mean time amplifies such features? Or is it a parameter for our perception? It's a bit confusing but at least a time oriented narractive make the character actually moves instead of being gifs.
Response Maybe instead of developing the theme of time as a concept, I kind of find a difference an narration may bring to animated characters. This edited short film shows the movements individually, then compare them with each other, showing more information of them by showing them in different ways.