Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity
Method:
I modeled this target dummy using blender. And I used substance painter to paint it. I designed this model as a lowpoly game model. So its polycount is pretty low.
Context:
The words we wrote about the theme of the week during the lesson made me think of doing such a thing. For related work, I think I can give all the medieval games on the market. In general, warcraft is quite successful in this regard. Even though I don't do a stylized job like them, I really like their designs and they always inspire me.I think this model manages to combine stillness and play nicely. Target Dummy is a thing that never moves unless someone comes and plays with it.
Reflection:
I quite like the result. In general, I tried to create a stylized image using realistic textures. I think it's a mix of both. The biggest challenge I experienced was to make the model not exceeding the polycount of the game models. So I had to remove a few things I wanted to add around it from the image.

About This Work

By Cantug Sahiner James
Email Cantug Sahiner James
Published On: 15/10/2022