Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

https://youtu.be/D7SSdnjuKk4

CONTEXT

When I think about stillness, I think about perseverance with a combination of mesmerise.

Inspired by a lot of abstract art and artists who uses interactivity to play with their art through body movement, this week, I wanted to create a combination of a mesmerising abstract art and performing them through body movement and record them as an output. In a sense, this is a performance art that I made through a perfectly timed animation that will "interact" with my body movement.

In every movement I make, the particles will not sit still. But once I stop moving and not touching the screen, the particles will regenerate and form back into its original form, creating a stillness.

METHOD

Using blender, I created a particle simulation that form itself as a sphere. I timed the particles to "interact" with my hand touching the screen by keyframing the turbulences and forces around the particles. Depending on my hand movement, each hand movements creates a different reaction to the particle simulation. For example, if I swirl my finger, the particles will turn and create a vortex. If I touch a screen on the right, the particles will leave as if I'm creating a force that pushes them.

RESPONSE

An abstract performance art of a particle simulation that is disrupted by body movements. This performance art mimics "interactivity" with a scripted and timed movement.

REFLECTION

I'm known to be inspired a lot by abstract art through particle simulation. I wanted to create something similar to my previous work, but creating a different context towards it. I was inspired by theatre and performance art where everything is timed and scripted to tell a beautiful story, with a combination of an interactive art installation by Igor Tatarnikov. He created a piece called "Abstract Wall" where particle simulations will float around in peace until it's disrupted by a movement. 

Because of my lack of knowledge in creating an actual interactive piece, I made something that's somewhat similar towards it. But due to this reason, I can use this concept as my response in play. I created something that mimics interactivity.

Reference

"Abstract Wall" - Igor Tatarnikov
https://vimeo.com/68852188

About This Work

By Alvin Khoe
Email Alvin Khoe
Published On: 19/05/2021

tags:

APD, APD Week 10, Alv, play and stillness