Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme: play and stillness

Context: A game for kids called Red light, green light. 

GamePlay: SCP Containment Breach - Part 1 - Frisky

https://youtu.be/4vutWBgSVK0?t=111

The mechanism of this game is interesting which is similar to the rule of Red light Green light. The players will have to keep their eyes on the enemy, while the player is staring at it and the monster won’t move being watched, but once the players move their eyes from the monster, they will be killed by the monster in a second. That is the ability of the enemy. And it is a good example of play and stillness.

Response: The idea was bringing this physical game concept into the game which represented 'Play' element; and the 'stillness' is when the ‘cube' freezes if it's seen by the 'player' (or camera). When the camera looks away, the ‘cube’ will try to approach again.

Reflection: This simple mechanism will also be used in my main studio folio which is a good chance to learn. It might be a very simple interactive piece but I think the concept is more important in this case.

About This Work

By Qi Zhuang
Email Qi Zhuang
Published On: 06/10/2019

academic:

play

mediums:

interactive

scopes:

minor work

tags:

APD, APD Week 10, Advanced Play Design